

Since there are only two fuels per map, you will always have the 2v2 situation on each fuel. I am a bad person to ask about 4v4 maps because I dont like playing on some of the maps we already have. But I think a horizontally large map can promote more strategic play We need more strategic 4v4 maps, not necessarily bigger. Every territory should be 1/4 effective though: game pacing should be minimally affected. Although this may be a controversial change, I think it is what 4v4 needs. I think an important change is also to quadruple the # of territories in the map. It does not favor flanking, mobility, or cutting off.

It favors front to front engagements, artillery, and ranged tank destroyers. Something like Red Ball Express should not exist because although it is a fun map in terms of explosions and action, it is not a very strategic map.

I think this could be great because it takes all the benefits of 1v1 with it into 4v4.Īre there maps like this already made? I don't mean the troll maps, but actual candidates for automatch. It may take a lot longer when you're in a different side though, but that's a strategic sacrifice you'd be willing to make to help teammates. The retreat times should not be a big problem here if you are retreating from within your side since it is equivalent to a 1v1 retreat time. It's kind of kind of like Red Ball Express but horizontal instead of vertical. So this post is more of a reminder and some ideas as a supplement to his post.Ĭan we get maps that scale according to how they behave like in 1v1s? I want a 4v4 map that feels like 4 or 3.5 1v1 maps. I pretty much agree with most of NinjaWJ's comments. This thread is a better post than this and much more in-depth.
